Archive for the ‘Online Rummy Guides’ Category

How to improve your chances of winning gin rummy

Wednesday, October 28th, 2009

Gin rummy is a fun, exciting game so it is unsurprising that it is one of the most popular rummy games in the world. Every game of gin rummy is different, which adds to the appeal. Therefore there is not one fail safe method of playing that you can learn. However, gin rummy is a game of both chance and skill. There are some simple strategies you can use to really increase your chance of winning and minimise damage if you are performing badly. These strategies are very important for you to grasp even if you are just a beginner. You should never try to play gin rummy against an advanced player without having a basic understanding of strategies to improve your chances.

One common mistake when playing gin rummy is to concentrate on one card only. For example if you have a three of hearts and a five of hearts, do not spend all your time waiting for a four of hearts. Instead you should be creating as many potential melds as possible. Do not limit yourself as this strategy increases the odds against you. The best card to have is actually number seven as this creates the most potential combinations. An ace on the other hand, although providing many points can only be used in a small number of combinations, thus decreasing your chances of being able to knock in first.

To do well in the game you need to be the first to knock in and if you are unable to do so, hold as little deadwood points as you can. To do this, you should try to hold as many potential meld cards as you can. Middle value cards are the most important in gin rummy as they provide you with more chances to complete a meld and decrease the chances of your opponents gaining melds, by acting as a block for them. For example if you have noticed your opponent is picking up lower cards, only discard higher cards to block them from creating melds.

As a general rule, higher cards work against you in gin rummy so try to get rid of them as soon as possible. Unless you have a potential meld, these cards are bad news as they are a lot of points for you to be holding. So discard lone higher cards as early as possible. However, a more advanced strategy is to retain higher cards at first. Your opponent is likely to give up high cards meaning you can pick them up and potentially create sequences. This only works at the start of a game, if you continue to retain high cards towards the middle or near the end of the game.

Try to keep an eye on what your opponent is doing in this game. If you can view which cards they discard and retain this information in your head, you will know what you should not discard yourself. This is a skill that generally comes with time, but will give you a valuable insight into what you should do next and so is definitely worth practising. With time, you should watch player’s facial expressions and body language to try to anticipate what they are going to do next. This skill is often what separates the great players from the mediocre players.

Although it can be tempting to do otherwise, make sure you only take cards from the discard pile if you can complete a meld. Typically, the card will not help you unless you are able to do so. This is a common downfall when playing gin rummy so make sure you take this advice to increase your chances in the game. If you take cards from the discard pile, also remember that other players will know what you are taking and can take the opportunity to block you from gaining the cards you need. Picking cards from this pile also means you are holding cards that your opponent does not need, this is not strategic and may minimise your chances of winning.

If you keep these strategies in mind when playing you can increase the odds of success in gin rummy greatly. Although the game is partly down to chance, these tactics will give you many more opportunities to create melds as well as being able to block your opponent from getting the cards he needs.

Online rummy

What is online rummy?

Sunday, October 11th, 2009

Rummy is a family of card games, which all share some basic rules, whilst differing from each other in their particulars. A direct analogy can be made to poker, in that there are many different types of poker, all of which share the same set of basic rules, but all of which have distinct variations. Rummy is a skill based game, although like most card games it does involve a certain amount of luck due to the randomisation of the cards. To play consistently well over a period of time, it is certainly necessary to have a good grasp of the strategy. The ability to observe and remember which cards have been revealed and which cards are still hidden is an important skill to master. Overall, although the basics of Rummy can be learnt very quickly and it can be played recreationally without much strategy, to become a master Rummy player takes a lot of experience, a watchful eye and an excellent memory.

Probably the best know Rummy variant is Gin Rummy, but there are many other Rummy games including Traditional Rummy, Oklahoma Rummy and Kaluki. Some of the elements that change between the different variants include the number of packs of cards used in the deck, whether the joker cards are used as wildcards, the number of cards initially dealt to each player, as well as when the game ends and how the scores are calculated.

In order to learn Rummy games one first has to learn the basic rules that are common to all Rummy variants, then learning all the other variants becomes easy.

Shuffling and Cutting
Any player may shuffle the cards but it is the dealer’s responsibility to shuffle the cards last and offer the deck to the player to their left to be cut. If that player chooses to cut the deck they must do it so at least 4 cards are left in both portions of the deck.

Rotation and Dealing
The gameplay and the deal both rotate clockwise (to the left). The dealer deals the cards one at a time, face-down, beginning with the player on their left. The number of cards received by each player depends on the variant being played. The dealer continues to deal until the correct number of cards has been reached. The dealer then places the remainder of the deck face-down in the centre of the table. This pile is called the stock. The dealer then removes the top card from the stock and places it face-up next to the stock in the centre of the table. This card is called the upcard and is the start of the discard pile.

Play
The first player to act is always the one to the left of the dealer. Each player’s turn begins with a draw and ends with a discard. The player draws from either the top of the discard pile (on the first turn this is the upcard), or the top of the stock. At the end of their turn the player discards a card placing it on the discard pile. During their turn it is the aim of the player to create melds. Melds are runs or sets of three or more cards. A run is three or more cards of the same suit in order, for example the 3, 4 and 5 of Hearts. A set is three or more cards of the same rank, for example three Kings.

How the game ends and how the scores are calculated vary between the different versions of Rummy. Generally, the aim is to meld or discard all your cards before any other player, leaving your opponent(s) with penalty points for the cards they still hold. The scores are often based on the value of the cards each player is left with when the game ends. Thus, if a player is left with unmelded high cards, they will receive a high penalty. In games like this, one strategy to employ is to discard all the high cards in your hand that do not make a meld as soon as possible, so as not to be left with high cards when the game ends. Alternatively, if your opponent(s) are discarding high cards then you decide to concentrate on collecting high cards as you will be able to pick them up from the discard pile to easily make melds using them. It is certainly important to try to work out what cards your opponent(s) have as you do not want to be presenting them with the cards they need to make meld on the discard pile.